The Snookery
This is the house of the noted Captain-at-Arms (weapons tutor) Myrmith Splendon. It's a rambling old place with stone walls and barred windows. Its exterior doors are covered with plating made from old armor, hammered flat. From inside, there is often a muted din similar to the sounds of a foundry, as Myrmith's students repair weapons they have damaged, or modify those they wield, or simply use them on each other. Some have been known to practice the knack of driving an adamantine sword through armor plate for days.
Here Myrmith trains all who can pay his steep fees (19 gp per week) in advance in the use of weaponry of all sorts; he has mastered an amazing variety of weapons and has specimens of them all here for daily use.
Those planning on robbing Myrmith's house are warned that no one knows just what he does with his gold, that the snooks (griffon-like animated stone statues, something like gargoyles) which adorn the roof of the house are intelligent and formidable guardians. Not only would robbers have to contend with the snooks, but at least seven magical flying daggers also steadfastly guard the place.